About

Main bio

‎‎I'm Oluwatobi a product designer who gets excited about reducing friction for users .

‎‎I'm Oluwatobi a product designer who gets excited about reducing friction for users .

‎‎I'm Oluwatobi a product designer who gets excited about reducing friction for users .

I spend my days designing solutions that reduces friction for users at the moment they are most likely give up the product because I understand that the people using these tools are busy, stressed, and have actual work to do. My job is to help them get their tasks done with as little friction as possible

I've worked on teams of two and teams of twenty. I've had access to endless user research and I've had to make educated guesses with limited data. I've worked within strict component libraries and I've built design systems from scratch. What stays consistent is asking good questions, collaborating with people who know more than me, and shipping things that actually help

Currently, I'm at Predictive AI as the solo designer, working on the project end to end. Starting from the B2C and B2B product to marketing one pagers, investor pitch decks and POCs. Before that, I spent time at Lucid where i worked directecly with the CEO and lead engineer to conduct a usability audit of their streaming platfrom. At the end of the audit, i provided a detailed report of my findings and clear steps for improvements.

a man (it's me)
it's me

When I'm not designing, you'll find me thinking about how some products were designed to be so complicated. However, the reality is there isn't much i can do from the outside without knowing the context and constraints the design team had to work with

When I'm not designing, you'll find me thinking about how some products were designed to be so complicated. However, the reality is there isn't much i can do from the outside without knowing the context and constraints the design team had to work with

Oluwatobi

Dive into how i work

Starting with why, not what

Before jumping into wireframes, I want to understand what problem we're actually solving. Sometimes the thing people ask for isn't the thing they need. My favorite projects start with good questions and end with solutions that feel obvious in hindsight.

think first, draw later.
no perfect world here!

Designing for real constraints

Perfect conditions don't exist. Budgets are tight, timelines are aggressive, legacy systems are messy, and sometimes you just can't talk to users directly. I'm comfortable making smart decisions with imperfect information and finding creative solutions within real limitations.

Collaboration over hero design

The best work happens when designers, engineers, and product folks are actually talking to each other—not throwing things over the wall. I genuinely enjoy the back-and-forth of figuring out what's possible, what's practical, and what's going to create the most value.

we, not me.
details build trust.

Making the invisible visible

Some of the most impactful design work are not flashy. It's the progress indicator that keeps people oriented, the contrast ratio that was designed to be accessible in every situation, the error state that was designed to be calm and muted due to the emotional state of the user when they get that feedback. These are the details thaat build trust.

My story

The journey so far

My work

Timeline

Predictive AI

Owning the entire design challenges. Starting from the B2C and B2B product to marketing one pagers, investor pitch decks and POCs.

Jan 2024 - Current

Lucid

I worked directecly with the CEO and lead engineer to conduct a usability audit of their streaming platfrom. At the end of the audit, i provided a detailed report of my findings and clear steps for improvements.

Jan 2024 - Feb 2024

Let's Talk

I'm most energized by projects where I can dig into complex problems, collaborate with smart people, and ship things that genuinely improve someone's day.

Comment

Oluwatobi

Open to contract work, full-time roles, and interesting conversations about hard design problems.

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